Weekly Playtest 3

Weekly Playtest 3
Released - April 26th, 2019

Update Size - N/A

Changes
First of all, as promised, we have introduced some changes to the kits and we would like to get your feedback about them.


 * Prospectors / Kits
 * Sprinting speed increased from 150% to 170%
 * Jetpack
 * Impulse increased from 450 to 600
 * Recharge delay changed from 0.65s to 1.0s
 * Shields
 * All prospector kits now have a 300 shield
 * Joining a pact removes the shield for both players until the pact is broken
 * All kits have had their HP re-balanced to adjust to this
 * Quicksuit lowered to 600 HP
 * Dragonfly and Basic lowered to 700 HP
 * Boxer increased to 1100 HP

Furthermore, there have been some changes regarding the PvE enemies and weapons.


 * PvE Enemies
 * HP values lowered by ~30% for most creatures
 * Additional weak zone multiplier for most creatures set to 1.35 (on top of default weapon multiplier)
 * Weapon Mods
 * Removed old mods from all weapons
 * Added new mod setup for the ICA weapons Kinetic Arbiter and the Advocate
 * Weapon Spread
 * Has been reworked how it is applied, so some wonkiness might occur!
 * Most guns have had their hip fire base spread increased
 * Sprinting multiplier on all guns reduced to make crosshair behave nicer

Weapon Balance


 * Voltaic Brute
 * Has snappier and less varying spread as you hipfire
 * ICA Guarantee
 * Has way higher recoil in hipfire and little buildup
 * Snipers
 * Have higher and more consistent spread on hipfire
 * KARLA
 * Fixed an issue with the in-air spread multiplier
 * Now has quicker spread decrease, but waits for longer until it begins
 * FF4 Detonator
 * Fixed an issue with the in-air spread multiplier
 * Now has more consistent spread when hip firing

And last but not least, there are some changes regarding the overall progression system of the game.


 * Meta Progression
 * Some low-tier and mid-tier weapons have no more rare materials requirements
 * Materials now have descriptions that explain where to find them (see the “Materials” section)
 * Performance-based rare material rewards have been drastically lowered
 * for 1 and 0 victory points, many rare materials were completely removed
 * for lower tier performance rewards, some of the rare materials have also been removed