Weekly Playtest 4

Weekly Playtest 4
Released - May 2nd, 2019

Update Size - N/A

Changes
First of all, we have introduced some changes to how DBNO (Down But Not Out) works


 * DBNO (“Down But Not Out” / Knocked)
 * Players will go into DBNO instead of immediately dying even after having used their first teleport
 * They can still teleport ONLY ONCE per match
 * Note that this is a quick prototype and teleport prompt still appears even if not usable the second time
 * DBNO shield reduced from 1200 to 1000 HP
 * Reduced time to teleport to 0.3s
 * Reduced self-revive time to 20s, 25s in pact from 22/27
 * Reduced initial DBNO invulnerability from 1.5s to 1s
 * Increased teleport money drop from 20c to 50c

Furthermore, there have been some changes regarding the Kits and movement.


 * Prospectors / Kits
 * Suppressive fire
 * The movement speed lost when shot by other players is now gradually regained
 * You can now become temporarily immune to the movement speed debuff if shot in rapid succession
 * The movement speed lost will be refreshed but diminish in strength as more shots land (diminishing returns of the debuff)
 * Enhanced Reflexes
 * Quicksuit: Sideways dodge cooldown increased from 0.9s to 1.75s
 * HP/Shields
 * Firefly, Quicksuit, and Starter kit HP set to 700
 * Boxer kit HP set to 1000
 * HP regen rate for Firefly, Quicksuit, and Starter set to 20/s
 * Boxer kit HP regen rate set to 30/s
 * HP regen delay for Firefly, Quicksuit, and Boxer set to 12s
 * Starter kit HP regen delay set to 6s
 * Shield regen rate set to 15/s
 * Shield regen delay set to 7.5s

And last but not least, we adjusted the recoil on some of the Korolev weapons.


 * Weapons
 * KBR Longshot
 * Snappier and less harsh recoil
 * Hammer Revolver
 * Snappier and less harsh recoil