Weapons

Weapons are tools meant to negotiate the aggressive Creatures and other prospectors in your attempt to fulfill contracts for the many factions interested in Fortuna III. They range from simple handguns to rifles and automatic weapons.

Summary
There are in total 31 unique weapons and 7 categories of weapons and each weapon is associated with the Faction. You unlock a weapon by playing matches and getting experience for 1 of the 3 factions, based on your level with a faction certain weapons will become available to craft. After the weapon is unlocked you need to use Materials obtained from matches to craft the weapon. Now you can equip it to your loadout, and when you go into the next match it will be in your store.

For Example: Manticore Requires


 * Level 5 with Osiris
 * 4 Malort Needles, 45 Cadmium, 20 Polymetallic Prefabricate, and 85 Vaintar Shells
 * 500 Credits to summon in a match from the store

After you craft a weapon you can also unlock and craft modifications for that specific weapon, mods follow the same requirements as weapons. Once you craft it you can equip it and switch out with any other mods at any time.

For Example: Manticore body mod called "Rapid Ejector" Requires


 * 1 Malort Needle, 23 Nickel, 8 Polymetallic Prefabricate, and 45 Chalni Feathers

To Note: While Player Headshot Multiplier is often equal to base Weakspot Damage, it is a seperate stat and will not be increased/decreased by Weakspot Mods.

Compare Weapons
Check out the Community made Weapons Calculator application for dynamic weapon and mod selection.

=Primary Weapons=