Open Alpha Weekend

Open Alpha Weekend
Released - July 4th, 2019

Update Size - N/A

In-match drops

 * For this long Open Alpha Weekend we wanted to spice things up a bit:
 * All AI enemies now have a chance to drop some cool items, including abilities, and even rare weapons or exotic weapons.
 * While the chance to get one such drop is relatively low, however, the stronger a monster, the better the item would be if you get such a drop.
 * To balance this out, stationary credit pick-ups (not the same as credit drops from enemies) are no longer present on the map. Instead there is a chance now to find some common weapons, devices and abilities.
 * Dev Comment: There will be no guaranteed spot to get an early income boost, so map knowledge will not be that big of advantage as it is now. We expect this to create way more interesting match dynamic, a lot more “wow” moments and unexpected winners who might have just cleverly used their luck.

Improvements to the tutorial

 * We’ve made several improvements and bugfixes to the tutorial to make things clearer.
 * The structure of the tutorial has been adjusted to make objectives and gameplay elements clearer.
 * We’ve put a stronger emphasis on Victory points and explaining how they work.
 * You can now also buy abilities during the tutorial.
 * Several bugs were fixed.

Balance
Abilities


 * Bombardment
 * Fixed an issue with all the impact delays (time it takes for the explosion to land) being the same, can now be unique per ability
 * Standard:
 * Radius from 700 to 500
 * Impact delay from 2s to 2.5s
 * Precision:
 * Damage from 650 to 550
 * Impact delay remains at 2s
 * Cluster
 * Radius from 900 to 700
 * Damage from 550 to 400 (spread out over its damage duration)
 * Damage duration remains at 2.2s
 * Trench Grenade
 * Damage reduced from 400 to 300
 * Radius reduced from 4.5m to 3.5m
 * Set to explode on contact with enemies
 * Renamed to Shock Grenade
 * Dev Comments: We plan to reintroduce the “Trench Grenade” (bounce against actors, higher damage and radius) as a separate ability in the near future.
 * Kinetic Arbiter
 * Mods:
 * Hollow frame:
 * Speed increase down from 10% to 5%
 * Lightweight stock
 * Speed increase down from 15% to 7%

AI improvements

 * When players dodge an enemy attack the AI will now turn and follow their movement.
 * Improved movement of larger creatures on the map.
 * Different enemy types are now easier to distinguish by their colour and appearance.
 * Implemented multiple improvements to enemy projectile VFX.

Bug Fixes

 * Known instances of server lag have been fixed.
 * The recall teleporter is back in the game and functioning.
 * A bug that prevented players from rebinding keys has been fixed.
 * The Howler can now be attacked in melee while it summons other AI.
 * An issue that caused weapons to be displayed in the wrong FOV during the drop pod sequence has been fixed.
 * Boxer Warsuit Charged Punch ability now deploys more consistently.
 * A bug that caused players to get stuck in the drop pod after a safety teleport has been fixed.
 * Fixed a bug which in rare occasions prevented the player from leaving a squad after coming back from a match.
 * Fixed a bug where in the pre-match lobby, upon reaching the maximum faction level, the UI would display a 0 instead.