Weekly Playtest 12

Weekly Playtest 12
Released - June 24th, 2019

Update Size - N/A

Founder Packs

 * Scout Pack, Explorer Pack and Prospector Pack.

AI

 * Added variety to existing enemy types.
 * Added variety to existing enemy types.
 * Brood Ticks will spawn Blast/Acid ticks when they explode.
 * Tweaked AI spawning groups to introduce new AI variation types.
 * Warden HP pools reduced.

Weapons

 * KBR Longshot:
 * Damage from 125 to 115
 * Refire rate from 0.35 sec to 0.4s
 * Mods:
 * Burst:
 * Burst interval from 0,08 to 0,12
 * Refire from 0.525 to 0.8

Dev Comments: We keep finding some weird combos of weapons/mods which are wonky at best and essentially too good/powerful.


 * KARLA:
 * Direct damage from 300 to 200
 * AoE damage from 200 to 250
 * AoE radius from 3.75m to 4.25m
 * Spread decrease delay from 1.65s to 1.4s
 * Spread decrease from 7.5 to 6.5
 * Spread in-air penalty from 2x to 1.5x

Dev Comments: KARLA was under-performing for an 800c weapon and did not appropriately reward skilled play or fit any particular playstyle.

Abilities


 * Snare Trap
 * Reduced max number of active instances from 4 to 2.

DBNO


 * DBNO start-in and revive damage resistances now have a smoother increase to full damage.
 * AI damage while in DBNO pushed up from 1/3 to 1/2 of the normal damage.

UI
 * HUD prompt shown in DBNO edited to clarify what is expected of the player.

Miscellaneous

 * 3 new character outfits have been added to the selection.
 * Howler VFX are more polished.
 * Changed behaviur of the Warden VFX and polished the VFX accordingly.

Fixes

 * Fixed an issue that caused the icon for voice chat muting not being displayed properly.
 * Fixed a bug that caused the animations for material rewards to display in the wrong order.